![]() ![]() ![]() ![]() But after Ghostbusters, I needed a change, so I sent my resume out to all my dream studios. They also made Ghostbusters, a project that turned out to be really fun to work on. I originally started in Dallas at a company called Terminal Reality – they’re well known for BloodRayne and BloodRayne 2. I recently had a chance to sit down with Emilia Schatz, long-time game designer currently taking the world by storm at Naughty Dog, to talk about her journey through gaming - from designing Uncharted 3 to falling in love with The Last of Us.īefore we start, can you explain a little bit about your history in the industry?ĮS: Yeah, sure! I’ve been designing games for twelve years. The Last of Us took the industry by storm last year, and now it’s back in its PlayStation 4 Remastered Edition to remind us all exactly why we fell in love with it.
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